The “ubiquitous” interactive medium and the radically innovative art form: Videogames: Design/Play/D

What comes to your mind when you think of videogames?

If you are a so-called ‘hardcore gamer’ or a game enthusiast, games are intellectually challenging and aesthetically pleasing, but more importantly they are to be enjoyed. On the other hand, if you are an art lover who is at the Victoria & Albert to explore its collections of Islamic art for instance, they might stand for the unworthy hours and money spent by people who have nothing better to do in their lives. For both parties, however, the sight of an exhibition on videogames in this major London museum may raise some queries.

It is certainly exciting to see videogames being more widely discussed as a cultural phenomenon and as a genre in the contemporary design industry. It is, however, implausible to say that Videogames: Design/Play/Disrupt is a successful attempt to counter the discriminative view that considers videogames no more than a childish and frivolous pastime.

The exhibition’s curators, Marie Foulston and Kristian Volsing, consider these issues in terms of the design process of videogames and the provocative concepts which they convey.